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Rules- De iure belli ac pacis

Ultimo Aggiornamento: 10/05/2018 21:39
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Patrikios
Δεσπότης Σεβαστοκράτωρ μέγας δομέστικος
Kαῖσαρ Nωβελίσσιμος
10/05/2018 21:38
 
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Quota

APPENDIX
Delivery of the turn, delays and absence
Each participant must join a Facebook group where he will perform all the activities necessary for the regular conduct of communications with the Adm and for sending and receiving the round to the other players.
Once received the turn on this platform you have 72 hours [there are people who work for which some days are really impossible] to deliver it to the next player. The date of publication on Facebook is valid.
Each player has 30 excuses per campaign. These go to climb, are managed by the ADM and serve to gain additional days of delivery (no more than 2 for a single turn, however) due to sudden commitments that prevent them from playing their turn. Once this amount has been exhausted, the ADM is authorized IN ANY CASE to proceed with an End of Turn starting from the next minute of the deadline in accordance with its available time to intervene in this direction.
If a player was already aware of the impossibility of delivering in time, it would be enough to inform the ADM how many days he intends to take from his reserve. Without warning, the ADM is authorized to intervene with an automatic End of turn after 48 hours of unjustified delay. However, the 48 hours will be deducted from the amount of the reserve.
The Staff STRONGLY advises to resort to this reserve ONLY in truly exceptional cases. A campaign can also be long and therefore it may happen that you need the reserve more than expected.
In the case of long periods of absence, outside the official ones, provided that the Adm is informed in good time, it is possible to entrust them with the control of their own faction for the time in which they are needed. The Adm will limit itself to defensive tasks defending the faction from external aggressions but without ever bringing unity outside its borders.

There are official periods of pause for the campaign to coincide with holidays.
In particular, summer holidays (20 July - 10 Sep), Christmas (18 Dec - 10 Jan) and Easter holidays are considered.
For non-Italian players the duration of these holidays in Italy is translated into a consequent increase in their reserve so that they have the same days to use in case these holidays were to be spent in different periods of ours.
The campaign suspends during these periods. The ADM will deal with official communications on the matter.


Specific tasks of the Adm
The Adm does not possess a faction of its own in the sense that it does not compete for the conquest of the final victory. However, it has several important tasks for the correct progress of the campaign. Between these:
• Keep in mind the cardinals of each faction inside the curia,
• Managing the Papal Election and the Synod of Influence (public cardinal table, deadlines, outcome, envelopes),
• Create the list of mercenaries and manage request and assignment to applicants,
• Manage the Bank,
• Manage the Swiss faction,
• Managing the papal faction in the case of the Pope's vacant seat,
• Manage system crashes,
• Managing deportations for Islamic factions,
• To monitor the good behavior of the participants,
• Manage the register of your decisions
• Manages the register of sanctions and warnings.
• Manage the reservations of days of absence of each player.

Adm sanctions for violations regulation
The Adm has the task of monitoring the correct progress of the campaign and managing all the contingencies that may arise during its long course. The Adm owns the passwords of all the participants of the hotseat and it is from these 'authorized' to view the 'correct' course of their turn at the time they are welcomed as participants.
The conduct of the hotseat is directed by this regulation and the non-observance of any of its parts costs a penalty to the transgressor as described in this chapter. The Adm represents the ultimate authority of this group of play, the referee super partes and the unquestionable judge of the ethical conduct of each participant. His decisions are 'definitive' and at his 'discretion'.
To protect the participant it is useful to know that such decisions will never be the result of abuse or of chance because they will be submitted to the Board of the staff members before becoming executive. As staff members are also participants, to avoid 'conflicts of interest', all decisions concerning 'obvious' and 'recognizable' infringements of the regulation that DO NOT provide 'useful' game information are shared ... otherwise they are taken by the ADM autonomously and 'verbalized' so as to be submitted to approval at the end of the campaign by the remaining members of the Council that could also lead to penalizations able to 'reopen' the course of the campaign itself.
Another important task of ADM is to 'watch over' respect for an 'impeccable' ethical conduct on the part of each participant. The question of 'ethics' has been extensively dealt with and only this should be mentioned here: to check that no bargain is an IMPOSSIBLE task for any Adm unless we can evaluate the performance of a whole game turn. Clarified that 'cheating' does not like and we DO NOT WANT to 'like' anyone from now on because it takes away meaning to everything, it should also be remembered that the Adm has years of experience in the hotseat of Medieval 2 so the eye is sufficiently 'trained 'to easily unmask things that are too' unlikely '.
Where it is not possible to conclude an illicit behavior, all that remains is to go for intuition and let time build your 'reputation'.
Where instead the violation of the regulation is clear and easily recognizable, the following are the sanctions that the Adm is obliged to always impose in compliance with the approval procedure introduced a few lines ago. It should be noted that a violation of this type is largely a consequence of its own ignorance of the present regulation. We all live in a world governed by laws and therefore the outside world should have long taught everyone that ignoring the law IS ALWAYS a fault on which there is little to discuss. So, just as in real life the same is true here and since this regulation has been distributed to ALL ten days before the start of the Campaign, because you have all been required to read it in depth and especially since it has cost and time to do it with precision and abundance, every ignorance especially in good faith costs penalties.
The Adm admits a tolerance of three warnings throughout the campaign, the sanction is triggered at the fourth warning and is related to a violation of the following rules.
Each warning as well as any violation and sanction imposed are registered by the ADM and each time the regulation is transgressed the turn will be replayed.

SANCTIONS
Incorrect faction preference list -10000 florins + shift jump
CAP04-R00 (attacking factions) -30000 florins per turn + turn jump
CAP04-R01 (attack rebels) -15000 florins per turn + turn jump
CAP04-R02 (buildings destruction) -10000 florins plus free reconstruction of the building to those who conquer the settlement + shift jump
CAP04-R10 (city exchange without dissolving units) -20000 florins + shift jump
CAP04-R40 (non-communication): -5000 florins + shift jump
CAP04-R50 (attack on Switzerland) replay the Turn + jump of the turn
CAP04-R50 (Swiss agent elimination) replay the Turn + shift jump
CAP04-R63 (omitted restitution of a apostolic Seat) -30000 florins + shift jump
CAP04-R66 (violation of papal player) -30000 florins + shift jump
CAP04-R67 (factions against the papacy) -10000 florins + shift jump
CAP04-R68 (violation exemption option ) -20000 florins + shift jump
CAP04-R69 (Jihad) -50000 florins + shift jump
CAP05-R10 (sieges) -10000 florins + shift jump
CAP05-R20 (general command error) -10000 florins + shift jump
CAP05-R20 (no screenshot) -10000 florins + shift jump
CAP06-R11 (mopping) -5000 florins + shift jump
CAP06-R12 (merchant stack) -5000 florins + shift jump







"Quando ti senti eccezionalmente lucido, entusiasta, forte, quando ti senti in cima al mondo, capace di spostare le montagne, connesso al tuo sogno, all ' ideale, allora sai che hai il sole in tasca" S.B.
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