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Rules- De iure belli ac pacis

Ultimo Aggiornamento: 10/05/2018 21:39
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10/05/2018 21:38
 
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(ENGLISH VERSION)
CH 01 - GENERAL VICTORY CONDITIONS
The Adm declares the winner of the Hotseat campaign who during the course of his game reaches a goal called the Major Victory Condition.
CDV-M: (Major) possession of 100 provinces (real or abstract). These 100 provinces can be really possessed by their own faction in the strategic map or they can be integrated by abstract regions (ie not corresponding to strategic map regions) that are then earned not militarily but simply by fulfilling certain secondary victory conditions, specific to each faction .
This victory goal is an alternative to the official 'long campaign' campaign offered by default. The player can bet on either one to win the Hotseat campaign.

CDV-S: (Historical - faction-specific) inspired by historical events were added for each faction. Some of these offer bonuses (they have the sign '-') or it is as if achieving them is equivalent to militarily conquering the 'abstract' regions of the strategic map so as to 'decrease' those necessary for the final victory indicated in the CDV-M.
Still others are malus, it is for discourage certain actions instead of encouraging them (they have the sign '+') and their fulfillment 'increases' the CDV-M.
The nature of these objectives (obviously cumulative among them) can concern political achievements (ratification of specific alliances, elimination or vassalage of specific factions), military type (conquest of specific regions), building type (construction of specific buildings such as for example the Banco di San Giorgio for Genoa, etc.), demographic type (achievement of a certain population in certain cities), economic type (achievement of specific profits), etc. as indicated in the victory specifications of each faction detailed in Chapter 03.
CDV-T: (Tertiary) These conditions of victory apply for those situations in which a defeated faction agrees to vassalage rather than to be eliminated. The aim is to stimulate vassals rather than the destruction of factions and for this reason it is necessary that both parties find it preferable. Further details in Chapter 04 under 'vassalage'.



CH 03 - SPECIFIC VICTORY CONDITIONS OF FACTION
The goal of a Hotseat is to win it and to do this, the participants in the leadership of a faction must expand it militarily conquering other regions. Every campaign imposes equal victory conditions for all without making distinctions. The staff decided to offer the chance to save some of these territories by supporting alternative victory objectives inspired by the real historical course of each faction represented in Italian Wars. You can win either by pursuing the standard victory goal of a Hotseat (as indicated in the relevant game interface panel) or pursuing alternatively the CDV-M those that will be listed below, the CDV-S, all according to free choice and comfort of each. In the following list of CDV-S, brackets indicate the number of abstract provinces that could be deducted from the final CDV-M score necessary for victory if they were achieved. Some of these conditions are sufficient that they have simply been certified at the Adm at least once during the course of the campaign, no matter when. They are defined as Antecedents and are indicated with an [A]. Among the objectives of this type fall situations such as obtaining commercial rights, making an alliance, having forced a faction to vassalage, having eliminated, directly or indirectly (or when this will be a favor paid by someone else), have built certain buildings, keep a certain treasure, but also continue to own a settlement etc. others, on the contrary, must be verifiable in the same turn in which one claims their final victory and are called Contemporary and in the list are identified by the symbol ; in this case examples are used as having guaranteed the independence of certain factions, possessing certain settlements or a certain treasure etc. In the list next to each victory condition pay attention to the symbol that accompanies it and remember to report to the AD all those of type [A] when you can succeed in realizing them. All those of type will be verified when asking the AD to proclaim their turn as that of the final victory.
NOTE: the term 'eliminate' is meant to be the direct author of the elimination of a faction (or by territorial conquest or by murder or execution of the last available family member) or simply to survive the disappearance, meaning that it is not relevant to ends of his own victory that a faction has been eliminated by some other faction to be able to benefit anyway. It is therefore important to think well before removing a faction because this could favor the victory of a rival faction. Definitely better to offer a vassalage. The term 'vassallage' indicates instead the subscription of a regular economic tribute by one faction (vassal) to another following an agreement aimed at sparing the elimination and cessation of mutual hostilities. This state entails for the vassal the decadence of his major victory condition and the consequent replacement with the CDV-T for that faction. This option falls entirely within the game mechanics and therefore is a condition operable through diplomatic agents.
MAJOR FATION

Kingdom of France:
(A) - eliminate (+5) or vassalize (-20) the kingdom of Naples,
(A) - Allied with the Kingdom of Naples (-5),
(A) - remove (+5) or vassalize (-15) the kingdom of Savoy,
(A) - Allied with the Kingdom of Savoy (-10),
(A) - remove (+5) or vassalize (-10) the lordship of Florence,
(A) -alearsi with the lordship of Florence (-5),
(A) - remove (+5) or vassalize (-10) the Milan Duchy,
(A) - Allied with the Milan Duchy (-5),
(A) - delete (+5) or vassalize (-15) the margraviato of Monferrato,
(A) - Allied with the margraviato of Monferrato (-5),
(C) - guaranteeing the independence of Modena and Ferrara (-20),
(C) - to take over the settlements: Marseille, Lyon, Chambery, Nice, Ajaccio (-10).

Ottoman Sultanate:
(A) - remove (+5) or vassalize (-30) the kingdom of Hungary,
(A) - Allied with Hungary (+15),
(A) - remove (+5) or vassal (-15) the Republic of Venice,
(A) - delete (+15) or vassal (-10) the Republic of Ragusa,
(A) - being an ally of the Republic of Ragusa (-15),
(C) - guaranteeing the independence of the Republic of Ragusa (-20)
(A) - remove (+5) or vassalize (-10) the Hafside caliphate,
(C) - guarantee the independence of the Hafsid (-15),
(A) - ally of the Hafside caliphate (-5),
(C) - conquerer and own the city of Venice (-10),
(C) - owning the settlements of Sarajevo, Zagrab, Wien, Otranto (-10).

Kingdom of Spain:
(A) - eliminate (+5) or vassalize (-20) the kingdom of Naples,
(A) - Allied with the Kingdom of Naples (-10),
(A) - remove (+5) or vassal (-10) the Republic of Genoa,
(A) - Allied with the Republic of Genoa (-5),
(A) - remove (+5) or vassalize (-15) the Hafside caliphate,
(A) - remove (+5) or vassalize (-10) the Milan Duchy,
(A) - Allied with the Milan Duchy (-5),
(C) - to guarantee the independence of Modena and Ferrara (-10), and of Siena (-10).
(C) - Possession of the Settlements of Palermo, Syracuse, Cagliari, Ajaccio, Naples, Gaeta (-15)

Lega Sveva (Swabia):
(A) - remove (+5) or vassal (-20) the Holy Roman Empire,
(A) - being an ally of the Holy Roman Empire (+10),
(C) - hold a bank with a deposit of 200K florins (-50)



Kingdom of Hungary (Magiari):
(A) - remove (+5) or vassalize (-25) the Ottoman Empire,
(A) - Allied with the Ottoman Empire (+15),
(A) - remove (+5) or vassal (-15) the Republic of Venice,
(A) - Allied with the Republic of Venice (-5),
(A) - delete (+10) or vassalize (-5) the Republic of Ragusa,
(A) - Allied with the Republic of Ragusa (+5),
(C) - guaranteeing the independence of Bologna (-20),
(C) - conquerer and maintain Sarajevo (-15) for 5 rounds.
(C) - take possession of the settlements of Buda, Sarajevo, Zagrab (-15).

Holy Roman Empire (HRE):
(A) - remove (+5) or vassal (-20) the Swabian league,
(A) - Allied with the Swabian league (+15),
(A) - remove (+5) or vassal (-15) the Milan Duchy,
(A) - Allied with the Milan Duchy (+10),
(A) - remove (+5) or vassal (-20) the Republic of Venice,
(A) - Allied with the Republic of Venice (+15),
(C) - to guarantee the independence of Monferrato (-10), of Mantua (-10) and of Urbino (-10),
(C) - conquerer and maintain the Buda region (-10) for 5 rounds.
(C) - take over the settlements of Vienna, Buda, Trieste, Basel (-15)



MEDIUM FACTIONS

Kingdom of Naples:
(A) - eliminate (+5) or vassalize the viceroyalty of Spain (-25),
(A) - being an ally of the Viceroyalty of Spain (+10),
(A) - pass the kingdom of France (-30),
(A) - being an ally of the kingdom of France (+10),
(C) – conquerer Gaeta (-5),
(A) - conquerer Sicily: Palermo, Messina, Syracuse, Girgenti, Marsala (-25),
(C) - take Naples, Gaeta, Foggia, Brindisi, Otranto, Reggio, Bari (-15).

Duchy of Savoy:
(A) - remove (+5) or vassalize (-30) the kingdom of France,
(A) - Allied with the Kingdom of France (-5),
(A) - remove (+5) or vassal (-15) the Milan Duchy,
(A) - Allied with the Milan Duchy (-5),
(A) - remove (+5) or vassalize (-10) the margraviato del Monferrato,
(A) - Allied with the margraviato del Monferrato (-5),
(C) -control Piedmont: Turin, Aosta, Susa, Saluzzo, Mondovi, Asti, Alessandria, Novara, Casale, Incisa (-35)
(C) - conquerer Nice (-5),
(C) - conquere Noli (-5),
(C) - establish commercial rights with Genoa (-5),
(C) -take Turin, Aosta and Casale (-10).

Duchy of Milan:
(A) - remove (+5) or vassal (-10) the Duchy of Mantua,
(A) - Allied with the Duchy of Mantua (-5),
(A) - remove (+5) the Republic of Venice,
(A) - Allied with the Republic of Venice (+5),
(A) - Allied with the Kingdom of Naples (+5),
(A) - delete (+5) or vassallare (-15) the marquisate of Ferrara and Modena,
(A) –allied with the marquisate of Ferrara and Modena (-5),
(A) - remove (+5) or vassalize (-15) the kingdom of Savoy,
(C) - conquerer Lombardy: [Milan, Pavia, Brescia, Piacenza, Cremona, Mantua] (- 40),
(C) - take Milan and Mantua (-10).

Republic of Genoa:
(A) - conquerer (+5) or vassal (-40) the Republic of Venice,
(A) - delete (+5) or vassal (-10) the republic of Siena,
(A) - Allied with the Republic of Siena (-5),
(C) - conquere Sardinia (-20),
(A) - Allied with the Viceroyalty of Spain (-5),
(A) - Allied with the principality of Florence (-5),
(C) - conquere Portoferraio (-5),
(C) - obtaining commercial rights with Siena, Florence, Naples, Ottomans, France, SRI and Hafsidi (-15), (C) - taking on Genoa, Ajaccio and Portoferraio (-10)

Republic of Venice:
(A) - remove (+5) or vassal (-40) the Republic of Genoa,
(A) - conquerer (+5) or vassal (-5) the Duchy of Ferrara and Mantua,
(A) - conquerer (+5) or vassal (-20) the Republic of Ragusa,
(A) - Allied with the Republic of Ragusa (+10),
(A) -allied with the Ottoman Empire (+5),
(A) - Allied with the Duchy of Milan (+5),
(A) - Allied with the Duchy of Ferrara and Modena (-5),
(C) - obtain the commercial rights of Ottomans, Naples, Hungary, Ferrara, Hafsidi, Milan and Mantua (-10),
(C) - conquereAncona (-5),
(C) - conquerer Dalmatia: [Trieste, Pula, Rijeka, Krk, Pago, Zadar, Split, Supetar, Korcula, Kotor] (-10),
(C) - conquerer Veneto and Friuli: [Verona, Venice, Mirandola, Rovigo, Trieste] (-25),
(C) - hold Venice, Verona, Split (-10).

Lordship of Florence:
(A) - conquerer (+5) or vassallare (-10) the Republic of Siena,
(A) - remove (+5) or vassal (-10) the Republic of Genoa,
(A) - Allied with the Republic of Genoa (-5),
(A) - eliminate the lordship of Bologna (+5),
(A) - eliminate the duchy of Ferrara and Modena (+5),
(A) - eliminate the duchy of Urbino (+5),
(C) - conquerer Tuscany: [Massa, Lucca, Pisa, Livorno, Florence, Volterra, Piombino, Portoferraio, Siena
Grosseto, Arezzo, Montepulciano, San Gimignano] (-40),
(C) - obtaining commercial rights with every faction with which it borders territorially (-5),
(C) - building the university in Florence (-10),
(C) - conquerer Siena and keep it for 5 turns (-5),
(C) - hold Florence, Portoferraio and Arezzo (-10).
with which it borders territorially (-5),
(C) - take Ferrara (-5).

Sultanate of Tunis:
(C) - conquerer Sicily (-20),
(C) - conquerer Sardinia (-30),
(A) - conquerer Pantelleria (-5), conquer Mdina for 5 rounds (-15),
(C) - conquerer all of North Africa: [Tunis, Qlibya, Al-Kaf, Qairawan, Bizerte, Qusentina, Annaba] (- 35),
(A) - Allied with the Ottoman Empire (-5),
(C) - conquerer Rome and keep it for 5 turns (-20),
(C) - enter Tunis (-5).





CHAP 04 - STRATEGIC MAP REGULATION

MANAGEMENT CONQUIRES SETTLEMENTS
CAP04-R00 (attacking factions): it is forbidden to attack any non-rebel faction during all the first four turns, ONLY FROM THE BEGINNING of the FIFTH turn it is allowed to attack non-rebel factions.
CAP04-R01 (attack rebels): it is forbidden to conquer or besiege any rebel settlement during the first TWO game turns. ONLY FROM THE BEGINNING OF THE THIRD ROUND it is possible to besiege a rebel settlement and conquer it. You want to avoid favoring those who play the turn too much before others, perhaps bordering so as to have a time to maybe deal with any direction of expansion and interests between neighbors.
CAP04-R02 (buildings destruction): the 'manual' destruction of buildings from any settlement is strictly forbidden. The only buildings that can be destroyed are those that disappear automatically as a result of looting, for the extermination of the population, for campaign events or for sabotage (assassins); forbidden to use the 'destroy' button for the facilities of their settlements!
CAP04-R03 (deportation): historically the Islamic armies sacked Europe also to obtain slaves and for the Islamic factions this aspect was taken into account. Every time an Islamic player conquers a Christian settlement with a level of walls higher than those of wood (then from stone walls onwards), he can send a message to the Adm and ask to have it deported 20% on one of its settlements of his choice. The city that suffers a deportation will not lose inhabitants (they will be replaced by settlers) while the Adm will think to increase the population of the indicated settlement.
NOTE: the Adm will keep a register of the cities that have suffered a deportation because this will NEVER happen twice for the same city and can be implemented only in the turn of its conquest.


VASSALAGE
CAP04-R20: The factions that fear being destroyed may decide to become 'vassal' of their conqueror and save their lives. Often the lord who grants a vassalage receives greater benefit than eliminating a weaker faction. A vassalage becomes official only through a diplomatic exchange that formalizes it among the factions, so it is necessary to have a diplomat in order to impose it and it must be stipulated at stake. Finally, you need to send a message to the Adm so that you update the calculation of the victory points of the respective factions.
After this event, they trigger bonuses / malus and obligations as specified below:
• all regions of the vassal count as abstract regions of the Lord (CDV-T)
• one quarter of the ladies' regions (rounded down) applies as abstract regions for the vassal (CDV-T)
• vassalage has a minimum mandatory duration of 5 rounds before the vassal can rebel
• a vassal is obliged to vote for the papal election as established by his lord, but not the obligation to retain his cardinals.



CHANGE SETTINGS
CAP04-R10 (city exchange): The factions may exchange regions provided they release the units received as gifts from the game and publicly declare the exchange on the group.

STRUCTURES
CAP04-R30: Abbey: owning in one's own settlement each more level of this structure starting from that of abbey increases by 1 its own availability of cardinals in the college of cardinals; in particular: Abbey +1, Cathedral +2, Great Cathedral +3.

MANAGEMENT OF SPECIAL FACTIONS

Helvetic Confederation.
CAP04-R50: This faction is managed only by Adm and has no active part. Furthermore, the following special rules apply to it:
• nobody can attack it,
• he can not attack human factions,
• none of his agents can be killed.

CAP04-R51: each faction can recruit mercenaries in the standard mode of the game or through the recruitment in Switzerland even when these are NOT enlisted in the strategic map. To request the mercenaries you need to send your own diplomat to Switzerland (and maybe leave it there for further requests) or use it to intercept a Swiss diplomat wherever he is. By initiating a diplomatic contact, a request is made for Geographical Information, offering in exchange the cost of the mercenaries you want to conquerer. At this point the request must be completed by a message to the ADM (which manages Switzerland) indicating:

• recipient faction (you can also conquerer mercenaries for other factions)
• type of the desired unit
• quantity of each type
• cost

The Adm will have published at the beginning of the campaign a list of mercenaries that can be bought in Switzerland with the indication of:

• type of units of enlisted mercenaries
• faction that has availability (not everyone can have everything)
• cost per unit (which depends on distance) (the farther away the less expensive the applicant)
• maximum availability (as in the game are not always available and are subject to availability)
• delivery shifts (which depends on the distance) (the further the applicant is away and later arrive)

Adm will deliver it in the capital of the recipient indicated the units required after the turns necessary for their delivery.
Of course, it is possible to assassinate the diplomat of others to prevent him from applying for mercenaries, but no one can eliminate diplomats or Swiss agents and no secret agent (spy, murderer) is officially allowed to travel in Switzerland! Who would do it at their own risk because if the Swiss authorities discovered in their territory a secret agent (sent to eliminate an enemy diplomat to prevent him from asking mercenaries or to kill a merchant and take away the treasure), he would be executed , the expelled diplomat and the responsible faction would lose the right to ask for new mercenaries until the election of a new Swiss chief.

Papal State
CAP04-R60: this is a special faction in the sense that its control can pass to every player of a Christian faction that has been able to establish in the Curia of Rome a majority of cardinals, so as to elect a Pontiff faithful to his faction. Cardinals with elective powers are never real agents of the strategic map because they all reside in an apostolic seat, and only the ADM keeps track of their existence. It is possible to increase this number according to certain rules (see below) to aim for the majority of votes during the election of a new pontiff and to assure his loyalty. The election of a Pope and the subsequent assignment of the Papacy follows a procedure managed by the Adm called the papal election.
The events that produce a papal election are:
• the death of the current pontiff (for whatever reason)
• the military loss of an Apostolic See (Avignon, Benevento, Rome)
• an abuse of the power of excommunication by those who manage the Papacy.
The results of a papal election can be:
• the victory of a candidate of a certain faction (victory by majority votes)
• a vacant seat if a majority vote is missing.
If a faction succeeds in having a majority it would elect a 'own' Pope and this in fact would mean to receive, in game, the control of the Papal faction until the occurrence of an event able to produce a new papal election. These situations will be discussed in detail later.
CAP04-R61: In the first round of the campaign the control passes into management at the viceroyalty of Spain. The Pope, Alexander VI, in fact, is Spanish and is close to King Ferdinand of Aragon and Isabella of Castile who have just given one of the sons of the pontiff the hand of one of their nephews. On the death of this Pope, the papal state enters the stage of vacancy unless events that otherwise anticipate this outcome.
CAP04-R62: Papal election - at the death of a pontiff the choice of a successor is determined by a vote expressed by the cardinal college guest in the Curia of the city of Rome. The conditions for this to happen are:
• Rome is a city controlled by the Papacy,
• the Papacy faction has not yet been eliminated

In case the papal faction had been eliminated even the election of a new Pope would be definitively interrupted. If Rome had been conquered by another faction but the Papacy was not eliminated for this occasion (so in the event that there was still the Pope alive somewhere and some other surviving settlement) would fall in the case of the Synod of Influence.

Every Christian faction can count on a number of voting cardinals up to a maximum equal to the total number of their settlements. Here are all the ways you can get them:
• one always from one's own capital,
• one from the capital of a vassal state,
• one from the capital of a conquered faction (see list below),
• one to three for each level of the abbey realized in one's own capital,
• from one to two conquerering it from the Pope for 10,000 florins (maximum 2 for pontificate),
• one or more from the corruption of cardinals of others.
• One or more from the possession of Abbey or higher levels of Churches in their own regions
The capitals that are valid as cardinal seats for the whole campaign are in alphabetical order: Buda, Casale, Ferrara, Florence, Genoa, Lyon, Mantua, Milan, Naples, Palermo, Ragusa, Rome, Siena, Turin, Ulm, Urbino, Venice, Vienna (all Swiss, hafsid and Ottoman settlements are therefore excluded)
In addition, the cities of Avignon and Benevento are also apostolic offices (therefore adding an extra cardinal).
Anyone attending an event capable of requesting a papal election is obliged to inform the Adm officially indicating the new papal elections. The game shifts are suspended for a window of time as specified by the Adm that will publish a Cardinals Table accessible to all where are listed all the Cardinals currently voting for each faction. At this moment their vote is not public. During this window each faction can:
• communicate to the AD as their cardinals vote
• try to bribe cardinals from other factions
• retaining their cardinals
To elect one's own Pope is not something so 'obvious'. It is not enough to have succeeded in carving out more cardinals than anyone because a faction that has less but that was able to diplomatically could in fact polarize on itself the votes of cardinals of minor factions, greatly increasing its influence. Where diplomacy did not arrive, it could still make good money by trying to bribe money from other factions with cardinals. At the same time, for the corruption of its cardinals, it could be agreed to retain them with a cash prize. All this game of intrigue translates in a very simple way: during the window for the papal election it is possible to send to the Adm a certain number of offers in 'closed envelope' aimed at bribing or fidelizing cardinals of their own or others'.
The figures used will then be deducted from their treasure and will be taken into consideration only if 'covered' by an effective economic availability assessed during the considered window turn.
All the money involved in these offers are to be considered 'lost' anyway.
At the close of the voting window of the papal election, the Adm will open all the closed envelopes received, decimate the total money involved and will first assess the results of corruption and loyalty, then the relative voting positions and possibly the success or failure of the vote.
The amount you want to use for bribing or loyalty is free and is at the discretion. It must be a multiple of 100 for compatibility with the Medieval standards. If it were not, the Adm would collapse by default until it reaches a figure that is.
Fidelising one's own cardinal means setting a threshold for 'corruption' for him. Any offer that is 'superior' to the paid loyalty rewards corruption, otherwise rewards loyalty.
The offers have no identity but only 'faction' and can naturally turn to more factions or more offers against the same faction. Only its economic availability limits both the quantity and the quality of each offer. The Adm collects and compares all offers for one faction. In the event of a tie, the loyalty wins. Naturally, neither loyalty is necessary nor to be bribed.
At the end of the election, the Adm will publish the results of the vote indicating which faction and with how many votes the Papacy will be awarded but WITHOUT disclosing any outcomes or attempts at corruption.
Example:

FIRST PHASE - Communication of the Adm
The Adm announces that from 10 May at 18.00 to 13 May at 18:00 the Papal elections are officially announced as a result of: [event] death of the Pope xxxx
Then communicate the following Cardinals Table

Namibia: 6
Zaire: 5
Congo: 1
Cameroon: 4
Madagascar: 1
Nigeria: 8
Senegal: 6
Liberia: 1
Libya: 3

Japan: 0
Korea: 0

These are the cardinals obtained in all the ways in which it is possible to obtain them in the turns preceding the papal election.

SECOND PHASE - Corruption, Voting and Loyalty
Within the terms established by the AD, the participants of the hotseat are invited (but not obliged) to communicate privately any proposals in a sealed envelope to the Adm itself.

The following abbreviations are valid: F = "retention" and C = "coruption" and V = "vote for"
Suppose now, for example, that these are all the communications received from the Adm in these two days

Zaire: F [300,500,600,100] C [Madagascar: 500] V [Libya (5), Liberia (2)]
We read what such communication means; bear in mind that this is the stringed form but everyone is free to express these concepts using the language he prefers !!
Zaire has decided to retain 4 of its 5 cardinals. He then spends 300 + 500 + 600 + 100 = 1500 florins to keep them faithful. He then decides to bribe a cardinal from Madagascar with 500 florins.
In total, he spent 2000 florins and decided to give 5 votes to Libya and 2 to Liberia. Warning: the Zaire has only 5 cardinals, how can you express 7 votes ?? the answer is simple: if no one cared for cardinals and worked the proposed corruption would have effectively 6 and therefore would have the opportunity to express 6 votes! The seventh is clearly his mistake and will be a vow without effect.

Cameroon: F [200] C [Zaire: 300,200,500] C [Japan: 800]
Cameroon decided to spend 200 florins to retain only one of its 4 cardinals. For the remaining 3, he hopes that no one will try to bribe them. Then he decides to try to bribe 3 of Zaire and 1 of Japan. Warning: Japan does not have its own cardinals, yes, but it could perhaps earn them by corrupting, who knows for what Machiavellian purposes. In that case, Cameroon decides to try and get one. For the rest it does not express voting preferences so all the cardinals who will succeed in having will vote for Cameroon.

Japan: C [Zaire: 400,500] C [Liberia, 100] C [Senegal, 400] V [Senegal (2), Zaire (2)]
Japan has no cardinals, this happens only to non-Christian factions (pagan, Islamic, Buddhist, etc.) but it can participate in intrigues by corrupting and then by voting the cardinals who conquerer for those who want according to the diplomatic agreements with other factions. For this reason it could decide to already retain those who think to take. In this case it does not, but only bribes two cardinals of Zaire, one of Liberia and one of Senegal for a total of 1400 florins. He then decided to have them vote for Cameroon and two for Zaire.
Making them vote for themselves would not make sense because usually the factions without cardinals are forbidden to get the papacy.

Senegal: C[Nigeria: 800,900] F[500] F[Giappone:500,500]
Senegal decides to bribe two cardinals from Nigeria, to retain their own and two in Japan.

Libya: C [Madagascar: 300,200,500]
Libya spends 1000 florins to bribe 3 cardinals of Madagascar. Attention, Madagascar has only 1 cardinal, how could Libya try to corrupt 3? Is a mistake? Actually no. Libya can not know if Madagascar, which is a very rich country, has decided to try to bribe a few cardinals. In doubt the whimper is removed and points in case Madagascar had bought the cardinals. You never know how it ends!

As the expiry day has arrived without further communication, the Adm proceeds to the examination.



THIRD PHASE - Collection of offers
The Adm first collects all the communications obtained
Zaire: F [300,500,600,100] ............ ... C [Madagascar: 500] .................................................... V [Libya (5), Liberia (2)]
Cameroon: F [200] .................................... ... C [Zaire: 300,200,500] C [Japan: 800]
Japan: ................................................ .C [Zaire: 400,500] C [Liberia, 100] C [Senegal, 400] ... .V [Senegal (2), Zaire (2) ]
Senegal: F [500] F [Japan: 500,500] .. C [Nigeria: 800,900]
Liberia: .......................................................................................................................................... .. .V [Cameroon]
Libya: ......................................................... .C [Madagascar: 300,200,500]

FOURTH PHASE - Annotation of the loyalty of all
Then it orders all the loyalty received by distributing them to the relevant recipient:

Namibia: 6
Zaire: 5 F [300,500,600,100]
Congo: 1
Cameroon: 4 F [200]
Madagascar: 1
Nigeria: 8
Senegal: 6 F [500]
Liberia: 1
Libya: 3

Japan: 0 F [500,500]
Korea: 0

Clearly all NON fidelized cardinals are corruptible with 100 florins or the minimum spendable amount.
Some factions may decide to retain cardinals from other factions that may be in financial difficulty.

FIFTH PHASE - Annotation of the corruptions of all
After ordering the loyalty we add all the corrections specifying the corruptor

Namibia: 6
Zaire: 5 F [300,500,600,100] .................. ..C [300,200,500] @Camerun C [400,500] @ Japan
Congo: 1
Cameroon: 4 F [200]
Madagascar: 1 .......................................... ..C [500] @Zaire C [300,200,500] @Libia
Nigeria: 8 .................................................... .C [800,900] @ Senegal
Senegal: 6 F [500] F [Japan: 500,500] C [400] @ Japan
Liberia: 1 ................................................... ..C [100] @ Japan
Libya: 3Giappone: 0 F[500,500]@Senegal………………………..C[800]@Camerun
Korea: 0

STAGE SIX - Opening of closed envelopes
At this point the Adm has all the elements to do the accounts, line by line ... starting from the first ...

Namibia: 6
No one attempted to bribe Namibia's cardinals, and yet she had not bothered to make anyone loyal or to vote for anyone. Any non-expressed vote means given to oneself.
Namibia has spent 0 florins and has 6 voting cardinals for a Namibian Pope to head the Papacy
The Adm passes to the second line Namibia +0 variations

Zaire: 5 F [300,500,600,100] C [300,200,500] @Camerun C [400,500] @ Japan
Zaire has made 4 loyalty and has received two attempts at corruption from Japan and three from Cameroon. What happens? It is not important who has corrupted first but with how much it corrupts and for how many times. The first thing is to put in order the corruptibility of the cardinals of Zaire that should write like this: Zaire: 600,500,300,100,0 or has 5 cardinals with that 'degree' of loyalty. Now we need to see the corrupters ... Japan: 500,400 and Cameroon: 500,300,200
Now we need to line up these corruptions like this: G500, C500, G400, C300, C200, (G = Japan, C = Cameroon), that is, from the highest (even in parimeritus) to the lowest. At this point the first evidence. Those who jump are the cardinals of Zaire fielizzati from 300 down because the offer is equal to the loyalty. Now: the first two that are considered are G500 and C500, the highest ... always like that. Do they find a corruptible? yes ... do they find one by one? yes ... with this offer they are sold in three. Ok then both attempts are successful. Which do they conquerer? The two highest obviously so as to encourage the purchase of those less expensive !!!! So Japan and Cameroon rub a card to each of the Zaire for now. Then? The lists are updated: Zaire: 600,500,0 and the list of bribes: G400, C300, C200 but now there is only one cardinal 'free' of the Zaire that sells .. what is not loyal (the one with 0 in the list) . Who wins it? The best offer is from Japan that with 400 scents that of Cameroon so if you take it. Had he offered the Cameroon 400 he would not have taken either (but they would have lost the money anyway). At the end Zaire -3 Japan +2 Cameroon +1

Congo: 1
Nobody was interested in the Congo and the Congo votes for itself. He did not spend money. Congo +0

Cameroon: 4 F [200]
Cameroon loyalises one of his cardinals for 200 florins. He will only spend this money. It was a useless expense because nobody tried to bribe them, but there was no way of knowing it before obviously! Cameroon +0

Madagascar: 1 C [500] @Zaire C [300,200,500] @Libia
Madagascar does not therefore fidelize the corruption of its only cardinal is easy for anyone to offer something. Among other things, it does not corrupt, so it does not increase this number. The corrupters are two, Zaire and Libya that makes three offers but it went bad because Madagascar has only one cardinal to conquerer and has not tried to bribe others, worse for her, the two minor offers will be sure to empty .. his carelessness costs him for now 500 florins thrown away for nothing. The threshold for the purchase of this cardinal is zero. Again the bribes' offers are sorted by order: L500, Z500, L300, L200 Who will take this cardinal? The answer is a surprise: no one! Both Zaire and Libya with the highest bid offer the same amount indeed. Libya has spent a good 1000 florins for nothing! So Madagascar +0

Nigeria: 8 C [800,900] @Senegal
No loyalty to Nigeria and two attempts at corruption, which therefore go to Nigeria -2 Senegal +2

Senegal: 6 F [500] F [Japan: 500,500] C [400] @ Japan
Senegal loyalizes a cardinal to just 500 but all the other 5 are corruptible to zero. Japan is the only corruptor, so even if you pay too much, you take one of the uninvited cardinals. But be careful: Senegal is loyal to two cardinals from Japan, there is probably some agreement at the diplomatic level. Japan, however, must have some different, unofficial, better agreements, taking advantage of the fact that the details of loyalty and corruption are not made public, makes a barbina move and attempts to bribe a cardinal who had thought to protect him. In cases where one cardinal fidelity faction of another Adm must pay special attention by scoring asterisks ** in that case it is necessary to understand if that faction - Japan - suffers corruption on cardinals that would have earned from its corruption elsewhere. those who rip off to others if in fact does not retain them, would end up losing them immediately Senegal -1 Japan +1
A loyalty for Senegal
Liberia: 1 C [Liberia, 100] @ Japan
Japan cares about the only cardinal in Liberia with the minimum expenditure Liberia -1 Japan +1

Libya: 3
Libya retains its only Libyan diplomat +0

Japan **: 0 F [500,500] @ Senegal C [800] @Camerun
And now here is a special case. The Japone has no cardinals. This does not mean that they can not be procured. However, he suffered an attempt at corruption from the Cameroon which succeeded because the two loyalty that Senegal offers him are inferior to the offer of Cameroon, which then wins a cardinal. This cardinal, however, attention (and this is the peculiarity) can demand it ONLY if it turns out from other counts that Japan has EFFECTIVELY succeeded in earning some cardinal for which the result of Cameroon should be put in brackets because it must be subject to verification (Japan -1 Cameroon +1)
Korea: 0
Unlike the reality, Korea is very quiet. He has no cardinals, he does not corrupt them and no one calculates Korea +0

It can be noted that for each faction the red-green sum must always be 0 otherwise something is wrong.

SEVENTH PHASE - Recalculation of cardinals of each faction updated
At this point, the ADM reckons how many are at the end, net of corruption / loyalty, the cardinals available to each faction leaving last the calculations in brackets. All you have to do is go to see the results calculated in red and green and mark them next to the starting cardinals:

Namibia: 6 +0 = 6
Zaire: 5 -3 = 2
Congo: 1 +0 = 1
Cameroon: 4 +1 +0 (+1) @ Japan = 6
Madagascar: 1 +0 = 1
Nigeria: 8 -2 = 6
Senegal: 6 +2 -1 = 7
Liberia: 1 -1 = 0
Libya: 3 +0 = 3

Japan: 0 +2 +1 +1 (-1) = 3
Korea: 0 +0 = 0
Note that the results of Japan have been transcribed with the brackets to indicate that they should be evaluated and applied only if it is possible to make the red deduction. So the Adm can add a cardinal to Cameroon only after verifying that Japan has gained cardinals. This is so and therefore it is taken into account.
Note that the sum of the values in green can NOT be greater than the number of corruptions made by that faction and the number in red can not be greater than the attempts at corruption. If it were, some calculation would be wrong.


EIGHT STAGE - additional (excommunication)
Some special situations may intervene to further modify the total number of cardinals available. For example, all the excommunicated factions halve their cardinals (by excess) (that is, if one has 5 of them he loses 2).
In this example, suppose Namibia has been excommunicated so its cardinals instead of 6 will be only 3.

NINTH PHASE - Voting evaluation
Now it's time for them to vote according to the indications desired by each of their owners, so we must now evaluate all the parameters V that must be added next to each faction with the number of cardinals updated
Namibia: 3
Zaire: 2 V [Libya (5), Liberia (2)]
Congo: 1
Cameroon: 6
Madagascar: 1
Nigeria: 6
Senegal: 7
Liberia: 0 V [Cameroon]
Libya: 3

Japan: 3 V [Senegal (2), Zaire (2)]
Korea: 0


DECREE PHASE - Election of the Pope
At this point the Adm simply does the math. Where there are no V-type ratings, the votes go to the faction itself.
The Zaire can only hold two cardinals whose vote will go to Libya because this is the faction that was written first in voice V. For this faction the papal election was below expectations.
Liberia should have voted for Cameroon but lost its cardinal and therefore lost that vote.
Japan has brought home only 3 cardinals so he manages to give the two votes to Senegal because he has indicated him first in the list and only one vote to Zaire.
Here are the total votes:

Namibia: 3
Zaire: 1
Congo 1
Cameroon: 6
Madagascar: 1
Nigeria: 6
Senegal: 9
Liberia: 0
Libya: 5

The votes of Namibia are all his. Zaire's comes from Japan. Congo, Cameroon, Nigeria and Madagascar are self-catered. Senegal receives two from Japan and 7 are his. Japan can not have votes as well as Korea.
In the end there will be a Senegalese Pope. The rest is just because he believes in Mary: D
If the votes of Senegal had been 6, then jointly with Nigeria and Cameroon NONE would have had the Papacy and a vacancy would have opened.


ELEVENTH PHASE - Communication of results and archiving of the minutes
The ADM communicates to all only the list of the votes received by the Ninth phase without revealing the results of the corruption.
Publish the money spent that are all those of loyalty and corruption because they are all lost and then proclaims the Pope assigning control to the next round to the winning faction.
It proceeds to decrease the money spent and to update the lists of cardinals of each faction COMPATIBLE with the territories at their disposal. In fact one can not possess more cardinals than one's own territories. Those in excess will be lost.
In the end, the Adm will have to record and file the calculation sheets with all the steps in order to declare them at the end of the campaign to each participant who requests them
CAP04-R63 (Synod of Influence): When a faction attacks the papal state and conquers Avignon or Rome or Benevento, which are apostolic offices, a special situation takes place that allows one to take control of the Papacy without having to wait for the death of a pontiff. The faction that would militarily conquer one of these three cities obligatorily 'convoke' a Synod of Influence or the equivalent of a new papal election for the 'dynamics' of its development but with the difference that would take place with the Pope still alive. Historically controlling one of these locations allowed in fact to influence the choices of the pontiff. In this Synod the papal election would take place according to regular procedure and at the end of voting the Papacy could change ownership. But the pope would still be the same and always with the same age, so there would certainly be a pontificate less long than usual. This simulates the power games inside the church so it can happen that a Pope can 'change' membership by abandoning the faction that made him elect (as in the case of Pope Borgia who left Spain for France).
ATTENTION: With the closing of the Synod the faction that has conquered one of these seats is forced to return it to the pontiff and until the death of that pontiff, can no longer regain it but can conquer the other two giving rise to a new Synod of Influence.
NOTE: the convocation is not automatic but follows the decision of the faction that wins. If this did not wish to do so, the Synod would NOT leave for nothing.

CAP04-R64 (Abuse of the Power of Excommunication): the faction that controls the Papacy may decide to excommunicate the factions it deems appropriate but must be careful not to excommunicate more factions than those of his vows in the conclave (his and his Vassals) then the case of abuse of this power is implemented and a new papal election is immediately called, also this one, as for the Synod, carried out with the current Pope still alive.
Example:
Spain Has 8 Cardinals and its Vassals Naples (3 Cardinals), Ragusa (2), Urbino (2).
Excommunication of France (6), Venice (8).
Voting power in the Conclave of Spain 8 + 2 + 2 + 3. Tot: 15
Excommunicated Factions: France 6 + Venice 8 tot 14.
If Spain still excommunicates and exceeds its total of 15, it creates the possibility for a faction to hold a new Synod for the control of the curia.
If one of his Vassals frees himself from the Vassalage (and Spain loses its power in the Curia in addition to other things) there will be a new Synod of Influence.
If one of the Excommunicated Factions obtains other cardinals and exceeds the threshold of 15 (relative to the example) there will be a Synod of Influence because Spain has abused the power of Excommunication.
(the easiest way to get cardinals for an excommunicated faction is through the construction of Abbeys)
If an excommunicated faction obtaining a new appointment is automatically re-admitted.
An excommunicated redeemed faction immediately gets an extra cardinal for free.

CAP04-R65 (Vacant See): in case the result of a papal election fails to elect a new Pope due to a substantial balance of voters then no faction will be able to win control of the Papacy passing for 1 under the controlled administration of the Adm. This period of ungovernability of the Papacy is called with the name of vacant seat and it may be necessary whether the former pontiff is deceased, or whether he is still alive (but is not legitimized by an effective power). Since the Papacy DOES NOT have goals of victory (it is a faction that supports, even heavily, but which can not bring any faction to victory directly) and the Adm is a non-player, the tasks that can be performed are limited and rigidly framed . To be precise, Adm can only :

• suspend all ongoing sieges
• bring back all the troops within the confines of the Papacy, without freeing the way with weapons outside their own borders
• bring all ships around in the ports
• defend their settlements under attack WITHOUT being able to release troops from their own borders to do so
• fight every troop entering its borders without ever leaving it
• can never excommunicate factions
• can not demand tithes

CAP04-R66 (management of the papacy): the human player who in addition to his own faction managed the Papacy, with this faction
could:
• form an alliance with with any faction except the Islamic ones,
• support an attack against any faction but ONLY as an 'ally' without ever occupying,
• intervene anywhere with their agents with any action within their own borders,
• excommunicating a faction but paying attention to the abuse of the power of excommunication,
• free to attack anyone
• grant / sell military access,
• conquerering and selling excommunications or re-admissions to the church,
• manage their settlements at will, except for limitations on the destruction of buildings.
it could not instead:
• NEVER hold crusades,
• give money to anyone,
• exchange their settlements with other factions,
• NEVER surrender any region in its possession to the faction that controls it;
CAP04-R67 (factions against the papacy): the other players who did not control the Papacy instead they might:
• attack the Papacy and conquer its territories (the excommunication is NOT automatic) and eliminate it as a faction,
• murdering agents and family members,
• contract any kind of benefit.

They could NOT:
• loot or exterminate the inhabitants of the conquered cities, only occupy them

CAP04-R68 (tithing): The papacy may request every tenth (one year of play) to all the Catholic factions the tenth (10% of their treasure), the excommunicated factions are not required to pay them, and the pope can exempt from the payment of the tithes up to 33.33% of the Catholic factions of his choice.


Islamic factions
It is forbidden to call Jihad to Islamic factions















CH 05 - TACTICAL MAP REGULATION
SIEGES
CAP05-R10 (sieges): Wood Walls: the use of Spy is allowed only if it shows a percentage of door opening greater than or equal to 50%. In case it appears that it can open but with lower percentages it is forbidden to proceed with the attack in the absence of a standard siege or artillery.
Stone Walls: the use of spies to open the gates of the city is forbidden. The conquest can only take place in one fell swoop by the use of artillery or by the terms of a standard siege.
The publication of screens showing the use of siege weapons or the spy%, with the opening signal of the doors, is taxable.
BATTLES
CAP05-R20 (manual battles): Only the generals and the family members with command greater than or equal to 4 (value to be observed ONLY before the attack, without therefore bonus due to the character traits) or the factional and faction heir (whatever their command value) can always fight battles not resolved automatically on a tactical map.
Otherwise the battles MUST always be resolved automatically!
Tax the screen before the battle with clear the number of stars of the general and liked the screen of the result of the battle won.
[Modificato da GlaucopideSophia1 10/05/2018 21:39]




"Quando ti senti eccezionalmente lucido, entusiasta, forte, quando ti senti in cima al mondo, capace di spostare le montagne, connesso al tuo sogno, all ' ideale, allora sai che hai il sole in tasca" S.B.
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Post: 3.397
Patrikios
Δεσπότης Σεβαστοκράτωρ μέγας δομέστικος
Kαῖσαρ Nωβελίσσιμος
10/05/2018 21:38
 
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Quota

APPENDIX
Delivery of the turn, delays and absence
Each participant must join a Facebook group where he will perform all the activities necessary for the regular conduct of communications with the Adm and for sending and receiving the round to the other players.
Once received the turn on this platform you have 72 hours [there are people who work for which some days are really impossible] to deliver it to the next player. The date of publication on Facebook is valid.
Each player has 30 excuses per campaign. These go to climb, are managed by the ADM and serve to gain additional days of delivery (no more than 2 for a single turn, however) due to sudden commitments that prevent them from playing their turn. Once this amount has been exhausted, the ADM is authorized IN ANY CASE to proceed with an End of Turn starting from the next minute of the deadline in accordance with its available time to intervene in this direction.
If a player was already aware of the impossibility of delivering in time, it would be enough to inform the ADM how many days he intends to take from his reserve. Without warning, the ADM is authorized to intervene with an automatic End of turn after 48 hours of unjustified delay. However, the 48 hours will be deducted from the amount of the reserve.
The Staff STRONGLY advises to resort to this reserve ONLY in truly exceptional cases. A campaign can also be long and therefore it may happen that you need the reserve more than expected.
In the case of long periods of absence, outside the official ones, provided that the Adm is informed in good time, it is possible to entrust them with the control of their own faction for the time in which they are needed. The Adm will limit itself to defensive tasks defending the faction from external aggressions but without ever bringing unity outside its borders.

There are official periods of pause for the campaign to coincide with holidays.
In particular, summer holidays (20 July - 10 Sep), Christmas (18 Dec - 10 Jan) and Easter holidays are considered.
For non-Italian players the duration of these holidays in Italy is translated into a consequent increase in their reserve so that they have the same days to use in case these holidays were to be spent in different periods of ours.
The campaign suspends during these periods. The ADM will deal with official communications on the matter.


Specific tasks of the Adm
The Adm does not possess a faction of its own in the sense that it does not compete for the conquest of the final victory. However, it has several important tasks for the correct progress of the campaign. Between these:
• Keep in mind the cardinals of each faction inside the curia,
• Managing the Papal Election and the Synod of Influence (public cardinal table, deadlines, outcome, envelopes),
• Create the list of mercenaries and manage request and assignment to applicants,
• Manage the Bank,
• Manage the Swiss faction,
• Managing the papal faction in the case of the Pope's vacant seat,
• Manage system crashes,
• Managing deportations for Islamic factions,
• To monitor the good behavior of the participants,
• Manage the register of your decisions
• Manages the register of sanctions and warnings.
• Manage the reservations of days of absence of each player.

Adm sanctions for violations regulation
The Adm has the task of monitoring the correct progress of the campaign and managing all the contingencies that may arise during its long course. The Adm owns the passwords of all the participants of the hotseat and it is from these 'authorized' to view the 'correct' course of their turn at the time they are welcomed as participants.
The conduct of the hotseat is directed by this regulation and the non-observance of any of its parts costs a penalty to the transgressor as described in this chapter. The Adm represents the ultimate authority of this group of play, the referee super partes and the unquestionable judge of the ethical conduct of each participant. His decisions are 'definitive' and at his 'discretion'.
To protect the participant it is useful to know that such decisions will never be the result of abuse or of chance because they will be submitted to the Board of the staff members before becoming executive. As staff members are also participants, to avoid 'conflicts of interest', all decisions concerning 'obvious' and 'recognizable' infringements of the regulation that DO NOT provide 'useful' game information are shared ... otherwise they are taken by the ADM autonomously and 'verbalized' so as to be submitted to approval at the end of the campaign by the remaining members of the Council that could also lead to penalizations able to 'reopen' the course of the campaign itself.
Another important task of ADM is to 'watch over' respect for an 'impeccable' ethical conduct on the part of each participant. The question of 'ethics' has been extensively dealt with and only this should be mentioned here: to check that no bargain is an IMPOSSIBLE task for any Adm unless we can evaluate the performance of a whole game turn. Clarified that 'cheating' does not like and we DO NOT WANT to 'like' anyone from now on because it takes away meaning to everything, it should also be remembered that the Adm has years of experience in the hotseat of Medieval 2 so the eye is sufficiently 'trained 'to easily unmask things that are too' unlikely '.
Where it is not possible to conclude an illicit behavior, all that remains is to go for intuition and let time build your 'reputation'.
Where instead the violation of the regulation is clear and easily recognizable, the following are the sanctions that the Adm is obliged to always impose in compliance with the approval procedure introduced a few lines ago. It should be noted that a violation of this type is largely a consequence of its own ignorance of the present regulation. We all live in a world governed by laws and therefore the outside world should have long taught everyone that ignoring the law IS ALWAYS a fault on which there is little to discuss. So, just as in real life the same is true here and since this regulation has been distributed to ALL ten days before the start of the Campaign, because you have all been required to read it in depth and especially since it has cost and time to do it with precision and abundance, every ignorance especially in good faith costs penalties.
The Adm admits a tolerance of three warnings throughout the campaign, the sanction is triggered at the fourth warning and is related to a violation of the following rules.
Each warning as well as any violation and sanction imposed are registered by the ADM and each time the regulation is transgressed the turn will be replayed.

SANCTIONS
Incorrect faction preference list -10000 florins + shift jump
CAP04-R00 (attacking factions) -30000 florins per turn + turn jump
CAP04-R01 (attack rebels) -15000 florins per turn + turn jump
CAP04-R02 (buildings destruction) -10000 florins plus free reconstruction of the building to those who conquer the settlement + shift jump
CAP04-R10 (city exchange without dissolving units) -20000 florins + shift jump
CAP04-R40 (non-communication): -5000 florins + shift jump
CAP04-R50 (attack on Switzerland) replay the Turn + jump of the turn
CAP04-R50 (Swiss agent elimination) replay the Turn + shift jump
CAP04-R63 (omitted restitution of a apostolic Seat) -30000 florins + shift jump
CAP04-R66 (violation of papal player) -30000 florins + shift jump
CAP04-R67 (factions against the papacy) -10000 florins + shift jump
CAP04-R68 (violation exemption option ) -20000 florins + shift jump
CAP04-R69 (Jihad) -50000 florins + shift jump
CAP05-R10 (sieges) -10000 florins + shift jump
CAP05-R20 (general command error) -10000 florins + shift jump
CAP05-R20 (no screenshot) -10000 florins + shift jump
CAP06-R11 (mopping) -5000 florins + shift jump
CAP06-R12 (merchant stack) -5000 florins + shift jump







"Quando ti senti eccezionalmente lucido, entusiasta, forte, quando ti senti in cima al mondo, capace di spostare le montagne, connesso al tuo sogno, all ' ideale, allora sai che hai il sole in tasca" S.B.
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